Alexi

Project

One Big Match

A live matching room built by a 10-person team and piloted across 4 student events with 80+ users.

Next.jsPostgresNode
One Big Match

The Gist

One Big Match is a web app for making event rooms less awkward. Think Jackbox Games, but instead of competing, you're connecting with new people. Everyone uses their phone, a host runs the show from a main screen, and the room gets a low-pressure way to start talking.

Where it came from.

The idea started with a TikTok. I saw a huge event using a matchmaking tool and my first thought was, "That's awesome. I want that for my org." We were always looking for better icebreakers.

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I'm a huge fan of Jackbox Games. I love how you can get a whole room of people playing in seconds, just using their phones. No downloads, no complicated setup. I wanted to bring that same energy to a social tool. I talked about it with my friends, Abby and JJ, and we were just like, "We should just build that."

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So we did. I started coding, JJ jumped right in with me, and Abby took on all the design, which was a lifesaver. She's the reason it actually looks and feels fun to use.

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We really geeked out on building it.

We got really into the process. The whole "Jackbox feel" was our north star, so building it as a web app with a real-time lobby was non-negotiable. We went with Next.js and React because we wanted the interface on your phone to feel instant and snappy.

The part we obsessed over was the real-time connection. We spent a lot of time getting the WebSockets right with our Node.js backend because the room needed to feel alive the moment people joined. PostgreSQL and Prisma handled the data underneath.

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What shipped.

We coordinated a 10-person team across product, design, engineering, and outreach. The app made it into 4 student-event pilots with 80+ users, which gave us real rooms to learn from instead of only guessing at the experience.

Those pilots taught us what mattered most: fast joining, clear host controls, and making the first interaction feel easy enough that people would actually participate.

What I took from it.

One Big Match made me better at separating "cool product idea" from "thing a room will actually use." We built the engine, got it into student events, and learned how much the live facilitation layer matters.

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